Grapple Line
Pythagorean Theorem Zipline Game for 8th Grade and Math 2
Students rig ziplines across canyons and between towers. A Numeria scout is waiting on the other side, and the line only holds if the math is right.

- Grades
- Grade 8 and Math 2
- Math
- The Pythagorean theorem, the distance formula and trig
- Format
- Solo, at each student's own pace
- Time
- 20–40 minutes
- Runs on
- Any browser — Chromebooks and projectors
How the game plays
- Every tower, canyon and cable is drawn to scale, so students can see the right triangle they're solving.
- They find a missing leg or hypotenuse, fire the grappling line, and watch whether it reaches the anchor.
- Teachers choose which topics are on: the Pythagorean theorem, the distance formula, trig ratios, or a mix.
Skills covered
- Finding a missing side with the Pythagorean theorem
- Distance between two points
- Sine, cosine and tangent in right triangles
- Modeling a real situation with a right triangle
Built-in questions follow the NC Standard Course of Study. You can upload your own question banks for any state's standards.
How to run it
Turn it on
In the Teacher Portal, switch the game on for your class and choose the topics or question bank it uses.
Introduce it
Open the slide deck from the game's resource shelf. Five minutes is enough to get students started.
Let students play
Students sign in with their login cards and open it from Games & Quests. Progress, XP and Gold save automatically.
Close the loop
Finish with the exit ticket from the resource shelf, or put a quick check on the Live Board.
Try Grapple Line with your class
Grapple Line is one of 19 games and labs in Numeria. A free trial unlocks all of them, plus the Teacher Portal, login cards, one class leaderboard, and the slides, guides and activities that come with every game.
Up to 6 class periods, 40 students each. Each request is approved by hand, usually within a day.
Questions? justinowens@justinowensauthor.com


